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Forums >> Revit Building >> Technical Support >> SLOWING DOWN FLYTHRU'S
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Joined: Fri, Aug 20, 2004
11 Posts No Rating |
I'm rendering flythu's that start outside the building and go inside. I set up the cameras, adjust the angles for each, then do a "Test" render, in shaded view, and when ever it gets into a "Tight path" (the path is in a circle or a tight corner) the film speeds up and gets too fast.
HOW DO YOU SLOW IT DOWN??
I've tried the "Accelerator" and unchecked the "Uniform speed" box, but to no avail. Any suggestions??
----------------------------------- Design is life displayed in a static medium.
Deasty |
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Joined: Fri, Aug 20, 2004
11 Posts No Rating |
So no one knows I guess.....Hmm.....
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Joined: Fri, Dec 12, 2003
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It is a factor of the distance you are traveling during your walkthrough and how quickly you wish to travel over that distance. Are you walking? Running? Flying?
Let's say you have a 100ft distance and you want to walk at slow pace through your project. You need to adjust the frames per second so that the total number of frames divided by Frames per Second has you moving slowly enough. If you choose to record 300 frames to cover 100ft you have 3 frames per ft. If you want to travel at 1 ft per second you need to set Frames per Second to 3. This also means your AVI will be about 100 seconds long. Want faster? Use a higher number...or use fewer frames. It's a ratio, changing one affects the other and vice versa...
Post edited on 2005-01-07 12:23:35
Post edited on 2005-01-07 12:24:59
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Joined: Fri, Aug 20, 2004
11 Posts No Rating |
Thanks for the reply....I guess what I'm after is a variable rate video. I'm fluing in from the exterior (over landscaping) which might be a bit faster than a regular walk, but then it goes intot he project (Condo) then inside I want it to slow down so that the client can get a good look and feel of what the space is like.
So I guess that I'll just have to cut the Ext part short and run a std frame rate thru the house.
Again thanks for the info.
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You can still do that, just adjust the Frames per second value as I described then use the accelerators to alter how the time is divided up among the frames
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