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Tue, Mar 6, 2007 at 8:12:53 PM | Controlling Revit animation speed

#1

cpbc


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Joined: Mon, Mar 21, 2005
27 Posts
3.5 Stars: 3 Votes


When I do a flythrough animation. I notice that some part of animation is so much faster than the other part. Seems that the straight portion is very fast whereas the turning path is much slower and smoother. How do I control these speed such that all speed are uniformly slower on all parts of my path?

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Tue, Mar 6, 2007 at 10:32:58 PM | Controlling Revit animation speed

#2

ale02


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Joined: Sun, Sep 19, 2004
202 Posts
3 Stars: 3 Votes


Hi,

Facing the same scenario before, you will see the effects when you have a very long walkthru path and you try to climb up a staircase in circle or return flight right at the middle of the walkthru.

Did think of the workaround, basically it should works by using the same path, break it up into sections for your walkthru rendering and reassign the framing for those you need to be slower or faster...Later just append them together....seems like a very tedious tasks and I didn't really try that too.

My advise, better to save as a few revit projects files to do the path sections break off, just in case. Adjustment in the walkthru path might not append correctly later.

Good luck


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Tue, Sep 16, 2008 at 4:18:01 PM | Controlling Revit animation speed

#3

fredklein


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Joined: Thu, Jun 26, 2008
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sorry for the thread ressurection, but I'm having this issue now too and the search turned up this thread already started...

Is there a "constant velocity" option hidden somewhere in revit so that the camera path can have uneven keyframes?  I supposed I could intentionally key and adjust to constant frame divisions... but... that's a rather insane amount of work for something that 3DS has been doing for a LONG time...

I could do my animation in MAX but would rather stick to Revit (still learning it). "

Any developments with this yet?

 

(Using Revit Architecture 2009)



Edited on: Tue, Sep 16, 2008 at 4:20:44 PM

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