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Forums >> Revit Building >> Technical Support >> non-uniform in thickness walls

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Wed, Jan 3, 2007 at 7:07:55 PM | non-uniform in thickness walls

#1

shoovar


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Joined: Tue, Apr 4, 2006
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I am starting to model in revit of an existing buidling (XIX centaury concrete and brick structure). Most of the walls in plan are of various widths. What is the simplest/easiest/least mine and my computer memory consuming way to generate such walls?. Attached is an example - walls are shown in plan.

Thanks for any help



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Thu, Jan 4, 2007 at 7:53:59 AM | wall family types

#2

ALutfy


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Joined: Thu, Jan 4, 2007
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you need to creat all the wall (types) you need first before modeling. you can do that by expanding the walls family in the project browser ( which is by defult the 2nd column from the left on your screen) then go to basic walls and dublicate any of the types you will find there and rename it by right clicking over the new type and select rename. double click it to open its properties dialog box.

 In front of structure field (which is the first field in construction) you will find an edit icon. press it to edit the wall structure from there you will find the tools to add,remove,swap wall layers. you will also be able to assign different thickness and different materials to each layer. after this you press ok twice and your wall is ready. you need to do that for each wall type u need. enjoy 


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Mon, Jan 8, 2007 at 11:30:18 AM | non-uniform in thickness walls

#3

shoovar


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Thank for this info but I have decided to go slightly fifferent way....modelling - create family walls

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Mon, Jan 8, 2007 at 12:25:00 PM | non-uniform in thickness walls

#4

derxaj


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Joined: Thu, Oct 13, 2005
91 Posts
3.5 Stars: 3 Votes


When it comes to building anything like this, you really need to know how it is built in real life and from there you can decide how to build it in Revit.  For instance, unless its one big poured in place concrete wall, you would probably build those walls using some sort framing and sheathing.  So...the beauty with Revit is that your walls are actually made up of the same materials that they will be in real life, its just just a bunch of lines that have no real meaning.  So figure out how its really built and then create all the wall types you need to make those work.  It really depends on what you are using the project for though, but I would recomend to everyone that they need to learn how to do it correctly and not just fudge stuff like this with an in-place family or something, so that you'll know how your building will be built.  Firms like knowlege...knowlege is power...

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