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Forums >> Revit Building >> Technical Support >> Texture fix
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Joined: Thu, Jan 12, 2006
4 Posts
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[ i am swiss-german, my english is BAD! ]
ok, my problem:
how can i make a texture 'magnetic'...
always i move an object in the family-editor, the texture stays
at his point and don't move WITH the object.
how can i connect the texture with the object...?
(i work also with AutoCAD - and there it goes...)
i attached an animated gif file for better understanding
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Joined: Thu, Jan 12, 2006
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no ideas...
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Joined: Sun, Nov 6, 2005
123 Posts
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Hey Luzzz,
Im not sure about this, I know exactly what you mean but texture mapping seems pretty elementary in Revit, probably because the rendering engine Accurender is only a plugin and not fully built in.
Im sure there are obscure and akward workarounds, but I cant think of an easy answer sorry! Perhaps try applying a textures as decals instead?
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Joined: Wed, Mar 2, 2011
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Yes man, i solved that problem by giving an offset value to the mapped image. In your case you must change the x offset for each position. Another way, just a theory, is to uncheck the tile option for mapping (in "repeat" field) setting it to none.
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Joined: Thu, May 28, 2009
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Sweet gif.
So, turn on a hatch pattern for the material. A model hatch pattern.
Use the "texture alignment" tool, to align the hatch with the material. now it should stay locked--you can move the hatch pattern on the surface of your object, snap/lock hatch lines to edges, etc. The texture image should not move on its own if you move the object, now
In other words, linking a render image with a model hatch allows you to rotate, move, and lock a render pattern in place relative to your model.
edited for terminology.
Edited on: Fri, Jul 6, 2012 at 6:00:39 PM
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Joined: Thu, Jan 12, 2006
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hehe, thank you all... when u see the date of my first post, you will laugh, it's 6 years ago and revit has changed in the meantime. but thanks anyway for the help! :-D
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