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Mon, Jun 26, 2006 at 2:16:19 PM | IMproving rendering of walkthroughs

#1

crgixxer


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Joined: Mon, Jun 5, 2006
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I have been having issues with rendering a walkthrough/fly that is taking days to render. Does anyone have any suggestions on acheiving a decent rendering quality without having to dedicate 6 computers to a single task for a couple of days. Post edited on 2006-06-26 14:16:43

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Tue, Jun 27, 2006 at 11:20:26 PM | RE: IMproving rendering of walkthroughs

#2

goum


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Joined: Sun, Feb 26, 2006
33 Posts
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If you can get the keys to NASA, borrow their computer system it may perform better. Seriously now, I have had the same problem, tried alot of different settings with no luck. We ended up exporting the model to an external application and still had to "farm" 5 computers to complete a 1 minute rendered walkthrough. Would be interested to see other users solutions.

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GN Brisbane, Q Australia

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Wed, Jun 28, 2006 at 2:09:09 AM | RE: IMproving rendering of walkthroughs

#3

hisdirt


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Joined: Sun, Nov 6, 2005
123 Posts
5 Stars: 5 Votes


Sorry fellas, we havent had any sucess in that area either... perhaps you could explain how you guys manage to 'farm' other computers? That would be really helpfull, we havent found any info about it in Revit at all...

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Wed, Jun 28, 2006 at 5:07:25 AM | RE: IMproving rendering of walkthroughs

#4

JSavage


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Joined: Tue, Apr 20, 2004
23 Posts
1 Stars: 1 Votes


I'm tackling this issue at the moment too.... I've got a reasonable size model (4 storey Mill conversion - 56Mb) and have started on a 24 fps, 800x600 full render, interior/exterior walkthrough. At the moment, externally, I can get out about 1 frame in 90-120 secs, which, if left running overnight gives me about 30secs of animation. Have yet to start the internal section, but predict render times will dramatically increase due to lighting. I'm more worried about compression codex and which one is the prefered... the ones I've tried destroy the quality of the visuals, but without it, 30 sec of animation clocks in at 1Gb....

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