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Forums >> Revit Building >> Technical Support >> "wavy" fluting pattern on wall surface
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See attached picture for what this should look like in the real world. That example was done using the wall reveal tool, but it is way too labor intensive to do to all the buildings and is also extremely non flexible. When the design changes, and I know that it will, I will be in big trouble. So I am trying to do this using modeled lines and the splitface/paint tool. Is there a better way to do this? It will need to be seen in elevations with the vertical lines spaced at 6" apart, but my boss wants to be able to see it in 3D as well, but he doesnt care about the depth of the cuts in 3D. So I was thinking I just need a wavy pattern that is in elevation but also visible in 3D. I have it done in CAD, so I was linking in the CAD elevations, and drawing a model spline in revit to match that. Then I use the split face tool to split the faces up and then paint with a "placeholder" material for now. Might need to miter the wall joins to get this to work. Hope all that wasnt too confusing. Any ideas? Or is the way that I am doing it the best way? Thanks in advance for any insight.
I was also thinking of building it with an in-place family that followed that same wavy pattern and just make the extrusion super thin like 1/32" or something.
Edited on: Thu, Jul 12, 2018 at 1:59:41 PM
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oops...sorry I am using Revit 2016
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If these walls are curved anywhere the following will not work.
I think I could do this with two walls. One would be your base wall with an in-place void that cuts back in those sweep areas.
The second wall would be the vertical flutes cut in a similar manner to the way I did these logs but vertically. You would also have to have a face based void on this wall to get rid of all but the sweep area. Obviously, you can't JOIN these two walls - just build independently in the same location.
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Thanks for the reply, I think I follow what you are saying and will definetely try it...thank you!! We also do have another building that is getting the same feature at the top. But these are big tanks and of course are round. Any ideas how to takle curved walls?
Well...apparently i do NOT understand and am doing something wrong. I made an in-place void that cut back into my wall following that wavy pattern cutting back 1.5" (depth of the fluting). Then I tried to build a face based model (void) and load it in but it isnt working at all. Maybe its just been a long day and my brain is fried...lol. Do you have a tutorial somewhere explaining the process?
Edited on: Thu, Jul 12, 2018 at 6:04:00 PM
Edited on: Thu, Jul 12, 2018 at 6:25:36 PM
Edited on: Fri, Jul 13, 2018 at 12:37:50 PM
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Another option would be to embed a curtain wall and edit its profile. Set the vertical spacing to suit (6"). Create a mullion to represent the fins. I have just used a round mullion here.
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You do NOT want a face based model for the flutes in my suggestion.... you want a seperate wall in the same location.
Just copy the wall you have into a new workset and turn off the old workset. Modify that wall to a different type and add the flute voids. You don't need to use a face based void but you can.
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Thanks for the replies. I ended up doing a combo I guess. I cut in-place voids into the walls that follow the wavy pattern. My boss decided that he didnt care so much about seeing the actual 3d flute in 3d, as long as it looked decent he was ok. So I decided to just stick in place extrusions in the voids and made a material that has a 6" vertical pattern in it. It looks decent enough in 3D and correct in elevation so I think it will work. I did the 2 wall routine (like WWHub suggested), which did work...took me longer to do though. Thanks again.
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