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Joined: Sun, Aug 22, 2004
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I have leido several commentaries on certain programs of architecture of Autodesk, and have a doubt that I need solves to me. I am not professional in these subjects, but I know several programs, and to where I never arrive I have been able to make the following thing: in order to texturar the walls, grounds and ceilings (to begin by some site) it is necessary to segment the zones to texturar. I explain myself: a room that has a ground (texture) different from the one from alongside, must have at constructive level 2 different zones or 2 grounds, although the element is the same one, as far as materials, dimensions and all the others. If texturo is not made of this form, when the ground of room 1, all the plant is with the same texture, since all the ground "is the same one". The truth is that this is enough discomfort at the time of finishing of realistica form a design and wanted to know if you could indicate some program to me that does it of "direct" form: I indicate a wall and "pinto" and the program is the sufficiently intelligent thing as to know where that wall within the room finishes (for example). I understand perhaps that in architecture the logical thing is that the ground and the walls of a house are equal (or almost) but in the cases in which no, because it is a "work of Chinese" since I have indicated before. And the worse thing (to my mode to understand) is that 3D is "programillas" like Floorplan that yes that does that indeed, and that I suppose is thought for professional uses. I will never understand porqué an architect must be complicated the life mainly considering that its program costs 50 times more than directed to which we are not professional, "small" programs that every time "approach" more the "great ones". At the moment use demo of revit 6, that allows me to verify everything what I have commented to him. And of course I have FloorPlan 3D 8,0 that yes that has many tools, or rather, forms to make a task of simple way.
A greeting.
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He leido varios comentarios sobre ciertos programas de arquitectura de Autodesk, y tengo una duda que necesito me resuelva. No soy profesional en estos temas, pero conozco varios programas, y hasta donde llego nunca he podido realizar lo siguiente: para texturar las paredes, suelos y techos (por empezar por algún sitio) hay que segmentar las zonas a texturar. Me explico: una habitación que tenga un suelo (textura) distinto a la de al lado, tiene que tener a nivel constructivo 2 zonas o 2 suelos diferentes, a pesar de que el elemento es el mismo, en cuanto a materiales, dimensiones y todo lo demás. Si no se realiza de esta forma, cuando texturo el suelo de la habitación 1, toda la planta queda con la misma textura, ya que todo el suelo "es el mismo". La verdad es que esto es bastante incómodo a la hora de terminar de forma realistica un diseño y quería saber si podrías indicarme algún programa que lo haga de forma "directa": señalo una pared y la "pinto" y el programa es lo suficientemente inteligente como para saber dónde acaba esa pared dentro de la habitación (por ejemplo). Entiendo que en arquitectura quizás lo lógico sea que el suelo y las paredes de una vivienda sean iguales (o casi) pero en los casos en los que no, pues es un "trabajo de chinos" como he indicado antes. Y lo peor (a mi mode de entender) es que hay "programillas" como Floorplan 3D que sí que hacen precisamente eso, y que supongo no están pensados para usos profesionales. Nunca entenderé porqué un arquitecto tiene que complicarse la vida sobre todo teniendo en cuenta que su programa cuesta 50 veces más que el dirigido a los que no somos profesionales, programas "pequeños" que cada vez se "acercan" más a los "grandes".
Actualmente uso la demo de revit 6, que me permite comprobar todo lo que le he comentado. Y por supuesto poseo FloorPlan 3D 8.0 que sí que posee muchas herramientas, o mejor dicho, formas de realizar una tarea de manera sencilla.
Un saludo.
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Joined: Wed, Aug 18, 2004
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Hola como estas?
Lei sus textos en ingles y en castellano y primero que nada quiero ayudarlo re-escribiendo el texto en ingles, no sera exacta la traduccion, pero fue lo que mejor entendi que lo Ud. queria decir. Esta traduccion tampoco es perfecta, pero creo que se entiende un poco mejor. de esta manera alguien que tenga respuestas te puede ayudar.
I read your notes in english and spanish. first of all I would like to help you re-writing your english text, neither it will be the exact translation, however, it was what I understood you wanted to say. This way someone else that understand english could help you.
Followin is the translation:"
""I have read several comments related to Autodesk architectural programs. I have a question. I am not professional in this subject, however, I have used several architectural related programs and until know, every time I have to apply texture to walls, floors and roofs, I have to divide the element in zones to achieve different finishes. i.e. A room has one floor finish (texture) different from an adjacent room. In order to obtain different finishes (textures), I have to create two zones or two construction levels. If I do not do it this way, any finish (texture) I apply to any room will extend to the entire floor. The truth is that it is very uncomfortable to work this way every time I try to realistically complete a project. Is there any program that can directly identify the different areas and different elements to apply textures independent to room walls and floor finishes without any additional work, a program that identifies the limits of the walls and floors individually without any additional work? Working on a small project like a house is very easy since it does not have many different floor finishes, however when it comes to large buildings it becomes real difficult.
I understand that there are small programs, not intended for professional use, such as "Floor plan 3D" that does it. I will never understand why an architect needs to complicate his/her life all the time, considering that the cost of Autodesk programs cost 50 times more and that its programs are intended for professional use.
Presently, I am using Revit 6.1 demo and by using it I found the same constrains. I also use Floor plan 3D v 8.0 and this small program has more commands than execute that tasking with no problems".
You should have started by simply refering specifically to REVIT texture commands and how they coul be use to control the finish textures from extending out of the individual rooms. I do not know the answer, I hope someone else understands and can give you the correct answer.
Debio simplemente haberse referido a que comandos usar para usar texturas y como controlarlas para que no se extiendad fuera de los cuartos. Yo no se la respuesta, espero que alguien comprenda y le pueda dar la respuesta correcta.
No se la respuesta
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Joined: Tue, Jul 1, 2003
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que es lo que necesitas?
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Joined: Sun, Aug 22, 2004
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Pues muchísimas gracias a "riosja", por su traducción. Yo no puedo más que traducir de forma automática. De todas formas, lo que necesitaba ya lo tengo: cuestión de mirar en la ayuda (en inglés por supuesto): los comandos son Paint y Slab, los cuales y en el orden adecuado me permiten "pintar" sobre paredes, suelos o techos. De esta forma puedo tener una pared con un material y textura determinados (ladrillo por ejemplo) y en medio de la pared un cuadro u otra textura cualquiera. No es muy evidente la forma de realizarlo, pero el caso es que es exactamente lo que quería.
Gracias de todas formas.
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Joined: Sun, Aug 22, 2004
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Perdón: Paint y Split Face...
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