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Forums >> Revit Building >> Technical Support >> Revit 2015 Revit is NOT rendering the image color correctly, it renders it GRAY
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Joined: Fri, Oct 17, 2008
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This was done properly by someone last month who can't seem to help me now.
I saved THEIR file as a new file to make my changes. Now I'm trying to render and the IMAGE i have properly attached for panels in a "stained" glass curtain wall panel is rendering as GRAY, but with the correct pattern. I have spent the morning and still cannot figure this out.
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Joined: Tue, May 16, 2006
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Sorry, it is not an incorrect render, it is an incorrect setting.
First, you say render but is it render or realistic or shaded? Patterns don't show on renders, they use a jpg image not a pattern file.
I assume you mean other than render so many possible problems - here are some:
- You have the wrong material assigned
- The material color is not set correctly in the material properties GRAPHICS TAB not the appearance tab
- The element may be in a different phase
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Joined: Fri, Oct 17, 2008
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I am RENDERING the 3d view. I have an image set in "appearance" an there's a gray color set that there I can get rid of. It overrides the color of the "stained" glass image.
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EVERYTHING is set to "NEW CONSTRUCTION" (but why should it matter? A rendering is a rendering)
When I change the GRAY color to BLUE, certain panels then change to BLUE, with the pattern.
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There are typically two kinds of render materials. One that is just the image and the other that allows you to set the color, typically a uniform colored material. Glass and Gypsum Board are two materials that you can set the color on.
You say a 'stained glass' material. Stained glass is a hard material to do. Typically, it is small segments of glass in different colors. You can't really assign an image to a full window unless the image is created to fill the window and even then, there are problems.
You would be better off to use a decal. This thread may help you to understand.
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OH, I understand alright.
the first image is what it used to look like.
the second is what it looks like now.
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What you want / was done/ was not done with a material. This was either a decal or was added with photoshop.
Read again the post I linked. It suggested one full pain of glass for the entire window to host the decal. A decal has to be fully hosted and you don't want to mess with 14 decals, just one. The muttons can be modeled in place or a CW in the same place with empty panels.
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Here is a tutorial on how to use a material image .... NOTE - The image has to be equal to or larger than your window glass because you don't want tiling.
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