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Forums >> Revit Building >> Technical Support >> Stacked Walls and Room Bounding Question

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Tue, Jan 31, 2017 at 4:26:18 PM | Stacked Walls and Room Bounding Question

#1

crwinchester


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I'm running into an issue where a stacked wall that is made up of a 4'-0" CMU base and a variable GYP wall above cannot bound rooms. This is despite all subobjects having room bounding enabled. What I've found is that if I change the base CMU wall to be 8'-0" rooms are then able to be bound. This does not make sense to me. What am I missing, because I should not be limited to the height of sub components within a stacked wall in order for them to be bounding. Thanks for your help!



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Tue, Jan 31, 2017 at 6:11:42 PM | Stacked Walls and Room Bounding Question

#2

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Another piece I'm clear on: The computation height. I've ready the help on this topic and based on my settings I would expect the computation height to either be 0 or equivalent to the height of the room. It's automatic so I'm seeing a clear way to affect this value.



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Wed, Feb 1, 2017 at 10:27:24 AM | Stacked Walls and Room Bounding Question

#3

WWHub


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The computation height never defaults to the height of the room but it will default to 0 initially.  You can set it to any height and yours is 4'  Why did you set it to 4'.  Although this should not be an issue, your stacked wall breaks at the 4' line.

See this: http://help.autodesk.com/view/RVT/2014/ENU/?guid=GUID-2945C619-2AE6-455D-823C-E4F6AE759B8E

And this: http://help.autodesk.com/view/RVT/2014/ENU/?guid=GUID-9D33F884-4BCA-4772-B3E5-1E15A53DEE6E

 

As far as your room bounding issue - I would need more data on the wall - perhaps a section would help explain. 

Phases will aslo affect this.


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Wed, Feb 1, 2017 at 6:53:29 PM | Stacked Walls and Room Bounding Question

#4

crwinchester


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The 4' computation height cannot be changed. It occurs automatically I have not set it. I was slightly inaccurate in saying that the base of the stacked wall was 4'-0"...it was actually 4' 0 1/16." I found that changing this to 4'-0" allowed the wall to be room bounding again. While it works, it's not any more clear as to why this was not working. Other than what I mentioned earlier about the computation height, which again, I cannot change or affect in any way that I can see. I cut sections to adjust the height of the room, but there were no offests or other modifications that would account for the 4'-0." The question is, and I've read the help, how can you change this when it does not default to the stated 0'-0"? Where else is it possible to set this height? To state again, this cannot be set in my project as it is stated in the help. It is greyed out. Thanks for your response.


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Thu, Feb 2, 2017 at 6:23:02 AM | Stacked Walls and Room Bounding Question

#5

WWHub


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The room bounding limit must always meet the level the room is placed at.  I suspected that you had a 'leak' at the bottom of your wall.

 

Not sure why you can't seem to change your computation height - It is a level instance parameter that shows up in rooms but set by level.


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Thu, Feb 2, 2017 at 12:03:50 PM | Stacked Walls and Room Bounding Question

#6

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I know it's strange. The level of the room is at level 1 with no offset. The base of the wall is also at level 1 with no offset. There is nothing that I can see that could cause a "leak." It couldn't be more simple but there's some other setting that is making it impossible to set computation height and making it impossible to bound the room. Is there anything else that you can think of that would cause computation height to be greyed out or otherwise disobey the bounding of the walls? 


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Thu, Feb 2, 2017 at 12:17:54 PM | Stacked Walls and Room Bounding Question

#7

crwinchester


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Nevermind! I got it. I misread the help to interpret the computation height being a function of the room instance, when it states that it is the level instance. Now I see why the room computation was greyed out. Thanks so much for your feedback to get me on track. Cheers!


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Thu, Feb 2, 2017 at 12:20:49 PM | Stacked Walls and Room Bounding Question

#8

WWHub


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Are you positive the wall is where you say it is?   CUT A SECTION, isolate the wall and the level then add a dimension!  There are many ways to alter where a wall really is.  Void forms in the model, voids in the wall definition, joining issues with other entities.  Also a wall sketch!

 

Read my previous post ...."your computation height - It is a level instance parameter that shows up in rooms but set by level.'   You don't set it in the wall properties!

http://help.autodesk.com/view/RVT/2014/ENU/?guid=GUID-5F22D076-345B-4539-9362-483CF898A77E



Edited on: Thu, Feb 2, 2017 at 12:21:20 PM

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