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Forums >> Revit Building >> Technical Support >> How to create a twisted beam of light?
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Joined: Wed, Jan 13, 2016
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Hello everyone!
Which is the fastest way do you suggest to create a beam of light, following whatever direction?
In my case, I'm approching at the matter trying to create an half-round false ceiling light. I'm not figuring it out!
I'm sure there is a different way from placing, one after the other, small rectilinear segments of light...
Thanks
Edited on: Fri, Sep 16, 2016 at 1:16:38 PM
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Joined: Tue, May 16, 2006
13079 Posts
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Two tools to learn:
- First is your light source. That can be 4 different origin shapes and 4 different distribution patterns. http://help.autodesk.com/view/RVT/2016/ENU/?guid=GUID-229F21AF-E347-4780-BA2B-9FAAB57CF4CB and http://help.autodesk.com/view/RVT/2016/ENU/?guid=GUID-79098F83-0282-455C-A4B6-BF0DA5A380E6
- Second is how to surround uour light source with the correct materials. You can have reflectors and lenses. Obviously, if your lens is opaque, no light will show. If you want the light to be lit, then the lense needs to be set to self illuminate as well.
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Joined: Wed, Jan 13, 2016
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WWHub, many thanks for your very rapid reply.
Actually, I was already a bit aware of this basics. I would like to know your specific approach to the matter, if you should illuminate a bi-dimmensional irregular path in a false ceiling. Supposing that you've desinged this path directly in your project, as the one in the picture I've attached.
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Joined: Tue, May 16, 2006
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Are you talking about cove lighting?
I like to model as it would be built. In the past, our only option for this was florescent fixtures and so I modeled those in the cove and had the surfaces at a good reflective material. Now you could probably model LED point source but that would be a lot of lights. I would probably still model 2' flourescent type, line emitting sources around that tight curve.
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Yes, I'm talking about cove lighting. Would you model in place?
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Joined: Tue, May 16, 2006
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You have much of the model done except for the front edge which would hide the lights. The lights would be a light family that has the line light source as described in my earlier links.
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Ok, perfect.
Thanks
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