Forums >> Revit Building >> Technical Support >> The Story of the Magic Invisible wall - a Revit Bug v2014
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Joined: Sat, Sep 4, 2010
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I have created some furring walls adjacent to curtainwall that has a curb wall as the bottom panel. I adjusted the curtain wall out a little bit and when I went to move the furred wall it dissapears! Like Magic! What's weird is that it is still there and I can select it. It's in the correct phase, workset, level, type, no overrides, no filters, no visibility issue, no weird wall joins, no location line issue, no funny business, just invisible in this one instance. So I'm pretty sure this is some kind of a bug, but I'm hoping there's a possibility someone has encountered this illusion and knows the Revit magician's secret to making it re-appear. Abracadabra!
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Joined: Tue, May 16, 2006
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Change your curtain wall setting by unchecking the 'automatically embed' and your wall will come back.
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Joined: Sat, Sep 4, 2010
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Unfortunately, that did not work. This wall is actually unrelated to the curtain wall. It's just beside it. Plus, it's only in that location. Recreating the wall has not affect either. I'm hoping I don't have to delete the curtain wall and start over just to fix the bug, but it's looking like I'll have to do that. Thanks for the suggestion.
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Joined: Tue, May 16, 2006
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I've been using 2014 for a long time and I don't believe there is any kind of bug like you suggest. Either there is a user error here or there is a corruption.
Copy the curtain wall and you wall to clipboard and paste into a new project. If the problem still exists in that project, purge all 3 times and post the project so we can look at it.
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Wouldn't a corrupted element technically be a bug? How it gets corrupted and the the corrupting elements are bugs in my mind. There's definitely other stuff like that with curtain walls. Little glitchy things that happen especially with mullion joins, curtain grids and panels. They're finicky for sure especially if you are doing complex systems within curtain walls. Thanks again for your suggestions.
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Cae and Point. There seems to be an unsaid limitation to the proximity to vertical curtain grids and adjacent joins. This is happening more and more frequently. This is a bug. A glitch. Snafu. Goof. Oops!
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You don't point out what you see in that image. I Think I see a CW corner but not sure what all is there.
Curtain wall intersections at corners take special attention. In most cases, I turn off joins and manually control the CW. Butt glazed CW will NEVER miter at a corner. You can T the CW's here and by controlling grid location and using an empty system panel, you can create what you need in the corner.
BTW - Corrupted files can be bugs but in most cases, the file is corrupted by system malfunction. << Doesn't happen very often either way once the edition has been out long enough for a couple of updates.
I would still like to see that file that you post an image of in the beginning.
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I understand that the glass will not mitre. Here's the condition (attached) Iknow what you mean about using the empty curtain panels to avoid the grid situation. I've had to do that in other instances. I'm curious about what you said about system based bug rather than Revit based. That may help explain some other things. Let me know what insight you have on this and see what I'm missing. Thanks for taking a look.
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I always find it interesting to look at other users processes because I can learn new things. In your case though, I'm lost.
I find it somewhat strange that you chose to place a wall as a curtain panel for your curb. Obviously you can do this but I would have just run a wall.
I can't figure out how you got this CW panel (the curb) to extend beyond the limits of the CW. (See Image)
Is this the wall that you were having problems with or should there be your furred wall too?
It appears that joins are always turned on for a wall used as a panel even if the CW is set not to join. << That could be the cause of your problem.
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I thought about placing another wall under the curtain wall, but I found it may present some other disadvantages when trying to coordinate all of the elements that want to move together - all one object is strategically useful. Based on other conditions in the project, I'm not convinced that the wall as panel is presenting the entire issue, though if these panels are replaced it behaves. That's why I was thinking it was buggy because once the element is challenged to do a little bit more work, though allowed, it gets challenged and fails to provide the correct solution, i.e. joining the mullion correctly. It's just being kind of weird here. I gave up on the furred wall situation for now since I've exhausted all my options.
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