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Forums >> Revit Structure >> Technical Support >> Material Creation
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active
Joined: Thu, Jun 5, 2014
0 Posts No Rating |
Wow, did Autodesk intend to make materials a wholly frustrating experience?
I am a brand new Revit baby obviously overstepping my bounds. I felt pretty clever working out the topography editor in a few minutes. Then I created a building pad as a base for some fencing (because the fences dont follow the topo profile). So far so good...
Im trying to create a reasonable-looking riding ring with a woodchip surface. So I selected the building pad and created a duplicate pad to work my magic on. Opened the structure editor, flipped through a few materials and decided to make my own. I duplicated my grass material (which i created earlier by duplicating the earth material) and selected loose gravel as an image and used the corresponding bump map. Tinted it to orange and hit "OK". Pretty good for a novice right?
Apparently I have much to learn, Revit decided it liked my chips so much that it updated my grass and earth materials to match (which updated my topo)....... After fussing about a little and repeating the problem a few times I figured I would try to set the building pad to copper. Which worked fine, copper building pad and grassy topo.
I guess duplicated materials are linked in some way? Or should I just resign myself to shades of grey? Does anyone else find material editing vexing?
I've done a little searching on the topic and yes I have the building pad selected (created a duplicate pad for editing).
Thanks for the help!
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Joined: Tue, May 16, 2006
13079 Posts
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You don't say what Revit!
Revit 2013, 2014 and 2015 have assets as well as materials. That is where your problem lies. This may help you:
http://www.cadalyst.com/cad/revit/understanding-autodesk-revit-materials-17422
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Joined: Thu, Jun 5, 2014
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Excellent! Thanks for the link.
Revit 2014 BTW.
Still seems ridiculously complicated. But Im not a 3D modeller....
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