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Forums >> Community >> Newbies >> Brick veneer stepping at alternate elevations
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Joined: Mon, Apr 8, 2013
26 Posts
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Hello all,
I'm creating a meatl building with brick veneer on cmu at the exterior walls. Im wondering what the best way to alternate the height of the brick would be. Stacked walls and have a bunch of different exterior walls? I'm sure there is a better way of doing this but I've yet to find it. Could any of you long time user give me a tip on the best way to create this. i've attached a picture for reference on what I'm trying to accomplish. Thanks in advance. Until then I will keep searching....Its sort of like the picture I found but the brick veneer isn't even in elevatio all the way around, say every 10' or so it goes up with 2' high more brick.
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Joined: Tue, May 16, 2006
13079 Posts
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Several ways.
I would probably start with a stacked wall with say 2' of brick above the floor line - just to get the walls in place. This wall would probably include the foundation wall as well - so 3 parts. Then I would right click on the wall and choose break up. Now you can go to individual elevations and sketch the wall profile.
The problem with wall sketches is you may have corner wall join problems if the height of the wall at the corner is not the same around the corner.
A second solution is to start with the stack, vertically split the wall at every step point, then break up the individual portions and slide the horizontal juction up/down as required.
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Joined: Mon, Apr 8, 2013
26 Posts
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thanks for the reply WWHub. It's seems to have worked well just using a stack wall like you recommended and then just adjusting. One hang up that I'm not figuring out though? Most of them are working fine, however one of my wall styles I can adjust the two horizontal wall materials (brick and clapboard) but nothing seems to visually change once I hit the checkmark and verify my changes? Any idea why one syle wuld seem to be locked? Thanks again for the advice.
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Joined: Tue, May 16, 2006
13079 Posts
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Are you sure you did what you thought you did? Something wrong in your process.
Wall materials are assigned by layer in the wall description.
All materials must be unique names. Render material settings and surface pattern are two seperate settings in the material manager.
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Joined: Mon, Apr 8, 2013
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Okay WWHub, I've finally searched around and with your tips found out how to adjust everything as need be for the structure. Thanks for the tips on how to split the walls. Once I got the hang of it I was cruising along. However, somehow, somewhere (dunno if it's when I was messing with the wall types) I've mangaged to change my material setting somewhere. Everything in my walls have now turned to the color gray. Even in the wall preview when I edit the wall type. When I switch to a realistic view everything is different shades of gray, even the glazing. Don't know what I've done but if someone could help that would be great. Until then I will search on....Thanks!
I've also just noticed that my viewing option for "ray tracing" has been grayed out. I've hit something somewhere.
Edited on: Wed, Aug 14, 2013 at 8:30:32 PM
Scratch that. I've now found that raytracing isn't available on 32 bit, I'm on my home computer now not the office so that explains that.
Edited on: Wed, Aug 14, 2013 at 8:32:26 PM
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