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Forums >> Revit Building >> Technical Support >> Unwanted Large-Scale Material Banding Effect in Renders

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Wed, Jan 2, 2013 at 7:07:36 PM | Unwanted Large-Scale Material Banding Effect in Renders

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mylesmcnamara


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Hola -

 

Anyone have any smart tricks to beat the typical visual banding that happens when you render a large monolithic surface (e.g. brick, concrete) in Revit? In 3ds Max, I might apply/tile in a large noise modifier with offsets, but thus far in Revit, even tweaking the procedurals in material editing and replacing the bump bitmap with a noise map, I can't beat this beast. Any bright ideas, without having to fiddle and alter in Photoshop post-work? See attached (brick masses of backgrounded structures) as example.



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114638_Typical_Material_Tiling-Banding_for_Monolithic_Surfaces.jpg

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Thu, Jan 3, 2013 at 7:52:49 AM | Unwanted Large-Scale Material Banding Effect in Renders

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teafoe5


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Is that an OOTB Revit material?  I normally like to make my own materials to try and get rid of this problem.  I don't believe there is any "trick" for rendering that will help with this material.


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Thu, Jan 3, 2013 at 8:18:01 AM | Unwanted Large-Scale Material Banding Effect in Renders

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WWHub


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The problem is the material sample size and its uniformity.  Use a different, more uniform material for these types of views.


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Thu, Jan 3, 2013 at 1:08:03 PM | Unwanted Large-Scale Material Banding Effect in Renders

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mylesmcnamara


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Thanks to both of you. I used an OOTB non-uniform brick, so I imagine I'm seeing the same variation repeated over and over, versus a smoother continuum that tiles more seamlessly. Much appreciated!


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