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Joined: Wed, Aug 20, 2008
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Check out this image. there is a hole in the topo surface, I cant figure out how to make it solid again. I cant seem to select and edge or boundry with which to update...can someone tell me what I'm missing. I know it something simple. but I cant figure it out :-P
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![Jamie351 Avatar](user_avatar/249546.jpg)
Joined: Mon, May 23, 2011
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The white thing? maybe its because your windows is to old its not a building pad or anything is it can you edit your topo
and send a pic of that?
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Joined: Wed, Aug 20, 2008
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Thanks, yes, its old, but staaaaaable. :-P
Check out this then. two images, one with the topo on edit mode,,,there is no boundry selectable, and I cant figure out about the building pad...I dont make those in my usual ops...but look at the 3d with the scope box on. the hole just keeps going down...! :-)
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![Jamie351 Avatar](user_avatar/249546.jpg)
Joined: Mon, May 23, 2011
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I have never seen that one before. Can you delete and redo your topo or is that to much effort?
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yeah, thats what Im gonna do. but I am just dying to figure it out. Ive had enough time to mull it over, and just..feel its a glitch (so yes, im gonna try to rebuild it) because its perfect with the garage floor slab on grade...but I still cant find a relationship between that and the "hole" I tried deleting the slab, but that does nothing really. its not hidden, or off VG etc.. Im missing something...its killing me! :-D
THanks for the advice too.
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Looks like the topo was split and the inside topo was deleted.
If too hard to redo, you could just create a new topo in the hole.
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Cool. WH thanks for that. It must be what it is...and yes I shoulda though to just place a topo fill in and merge the two right?
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As I've just put in another post, hub is probably right about you splitting and deleting the new surface, just delete the points that make up the hole, this will refil the hole for you, you can always place more points back there to re level it properly.
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So Hub was right. I sort of gave up on this, but saw the Rez on the post, so I went back to my project to take a look. Funny though is I was working on it yesterday, and kept seeing that frikkin hole...so anyway, when I went to edit the topo surface to look at the points again (ie. to prove it wasnt just a hole made from a deleted split surface) I got a warning (for the first time) that some of the points were not in the view range!!...so I raised the view rainge height and there they were. I deleted them and now there is no hole! don't know why I didnt seem to get the warning about hidden items before on this....
thanks guys for the prods really helped.
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Joined: Thu, May 28, 2009
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Maybe I'm confused here--if you edit the topography, there SHOULD be points defining the rectangular hole. delete those points, and it should fill back in.
I've cut holes for buildings before, where pads wouldn't look good for whatever reason, and they can always be closed.
If not--make a new topo surface "patch" over it, and then use "merge surfaces" to join it with the existing.
edit: posting minutes after the issue is resolved since 2009
Edited on: Fri, Jun 15, 2012 at 12:57:16 PM
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Yeah, if you read the last post, you'll see I did that. my prob was the view range made some points stand "behind" my view, making them invisible...
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I believe itsmyalterego is correct.
If you edit the surface and select some of the points you wiill notice that there are two types of points (interior points and boundary points). If you select the point you will see in the propeties panel which type the point is. If you select the boundary points (the points that define the hole or edge of the toposurface) and delete them the hole should fill in.
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