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Joined: Thu, Jul 1, 2010
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Hi all,
I've attached a carpark and ramp floor I'm modelling from survey data. It seemed sensible to use floors as the carpark is on multiple levels.
I now want to create curbed areas that finish exactly 100mm above the surface of the road can anyone suggest an accurate way of doing this (my main concearn is on the ramped area as there is a raised area along the centre of it to section 2 lanes of traffic.
Ideally i'd like to be able to create a floor by face (like you do with mass objects) that way i'd be able to specify the boundary and offset by 100mm and it would be easy. The only way I can think of doing it is by modelling another run of floor from scratch, the problem with this is that i'm losing my accuracy as it will be hard to keep consistant with the road.
Does anyone have any suggestions on the proper way to do this????
Thanks in advance all
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Joined: Tue, May 16, 2006
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I did a garage in Revit where I used warped floors. You can then add sweeps for raised areas.
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how do you do that Hub, i can't find a command anywhere that lets me follow the face of an uneven floor, een slab edge only lets you follow horizontal paths, can you ellaborate possibly give a short step by step, thanks hub
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What do you mean by un-even floor?
When I did my parking garage, it was precast - with a warped floor. That is the flor sloped from corner to corner. As such, the edges were still straight lines. So I used a regular floor with a diagonal slope arrow. Modified points came in later and I'm not sure you need them in your project.
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Yeah I need it fairly accurate to survey data so ideally need to use modified points as nearly all of the floor has high and low points around gulleys, not to mention the ramps from level to level, where the slopes seem fairly inconsistant. So far I've been creating another floor from scratch for the kerbs and fudging them to make them look right when compared to the road. I guess this will have to do for now, woud be nice if revit could divide up a modified floor just as you do with a topo surface, or even better be able to turn a topo surface into a functioning floor with the ability to add kerbs.
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If you really want it to be correct. This is the way I have found works pretty well, it can take awhile but you will become fairly proficient at it after a few, tries.
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