RevitCity.com Logo

Home  |  Forums  |  Downloads  |  Gallery  |  News & Articles  |  Resources  |  Jobs  |  FAQ  |  SearchSearch  |  Join  |  LoginLogin

Welcome !

83 Users Online (81 Members): Show Users Online - Most ever was 626 - Mon, Jan 12, 2015 at 2:00:17 PM

 

Forums

Forums >> Revit Building >> Technical Support >> Scheduling # of Floor Tiles

Search this ThreadSearch this Thread | Page 1 of 1 |

Thu, Oct 6, 2011 at 11:41:44 AM | Scheduling # of Floor Tiles

#1

dpbittiker


active

Joined: Fri, Aug 7, 2009
15 Posts
No Rating


I have a complex floor tile pattern on a retail project, and I want to be able to schedule the amount of tiles on the job. (Rather than counting them one by one). Ideally I'd like to generate a schedule like this:

 

1'X1' Tiles: 241

1'X2' Tiles: 138

2'X2' Tiles: 46

 

I know I could make each tile a separate floor, but before I do that I want to know if anyone knows of a more nimble practice for doing this? Thanks


This user is offline

 

Thu, Oct 6, 2011 at 11:52:42 AM | Scheduling # of Floor Tiles

#2

alabaster2513


active
alabaster2513 Avatar

Joined: Tue, Jan 16, 2007
1009 Posts
3.5 Stars: 25 Votes


I would do an equation on a material take off the uses the surface area of the tile and quantifies it by the size of the tiles.

 

like a 1x1 would be something like - Material: Area/Tile Size (tile size being 12"x12")



Edited on: Thu, Oct 6, 2011 at 11:57:54 AM

This user is offline

View Website

Thu, Oct 6, 2011 at 12:26:13 PM | Scheduling # of Floor Tiles

#3

dpbittiker


active

Joined: Fri, Aug 7, 2009
15 Posts
No Rating


There are artistically placed 2X1 and 2X2 tiles throughout the floor, so an equation based on surface area is out of the question


This user is offline

 

Thu, Oct 6, 2011 at 12:33:49 PM | Scheduling # of Floor Tiles

#4

WWHub


site moderator|||

Joined: Tue, May 16, 2006
13079 Posts
3.5 Stars: 395 Votes


Well, if "they are artistically placed", how did you do that?  Obviously Revit will not interpret linework!  If you used model elements then they would schedule so we can assume you just drew lines. 

 

Create a family that is just a circle with different type paramters and place that appropriately in each tile.  Use a workset that will turn these off in play views and then schedule these.


This user is offline

 

Thu, Oct 6, 2011 at 12:43:55 PM | Scheduling # of Floor Tiles

#5

dpbittiker


active

Joined: Fri, Aug 7, 2009
15 Posts
No Rating


I have attached the floor design. It is currently modeled as two floors. One for the special tiles, and one for the more regular pattern. A surface pattern is applied to the larger floor as shown. This method is the simplest, but it will not allow the individual tiles to be scheduled. Once again Ill ask my question in the simplest way I can:

 

Short of modeling each and every tile as a separate floor, is there a way I can schedule tile quantities?



Attached Images

98157_tiles.jpg

This user is offline

 

Thu, Oct 6, 2011 at 12:46:11 PM | Scheduling # of Floor Tiles

#6

WWHub


site moderator|||

Joined: Tue, May 16, 2006
13079 Posts
3.5 Stars: 395 Votes


Did you even read ^^^^^ ?


This user is offline

 

Thu, Oct 6, 2011 at 1:07:50 PM | Scheduling # of Floor Tiles

#7

dpbittiker


active

Joined: Fri, Aug 7, 2009
15 Posts
No Rating


I read your post, and I don't think modeling circles and managing worksets is a better solution than just modeling out each floor tile.


This user is offline

 

Thu, Oct 6, 2011 at 1:48:14 PM | Scheduling # of Floor Tiles

#8

WWHub


site moderator|||

Joined: Tue, May 16, 2006
13079 Posts
3.5 Stars: 395 Votes


Personally, I think a simple 2D, generic family, circle is easier to do that modeling several different shapes....

But you know better than me and I don't want tohinder your thought process.


This user is offline

 

Thu, Oct 6, 2011 at 6:51:01 PM | Scheduling # of Floor Tiles

#9

alabaster2513


active
alabaster2513 Avatar

Joined: Tue, Jan 16, 2007
1009 Posts
3.5 Stars: 25 Votes


you can easily embed those tile typess into your overall floor, then do a material take off like i said. thats like revit calculation 101. probably some of the easiest one i have ever heard of. you can also use split surface and paint materials. I use both these methods for masonry



Edited on: Thu, Oct 6, 2011 at 6:52:15 PM

This user is offline

View Website

Search this ThreadSearch this Thread | Page 1 of 1 |



Similar Threads

Thread/Thread Starter

Forum

Last Post

Replies

Floor finish issues

Revit Structure >> Technical Support

Sat, Dec 21, 2013 at 4:09:36 AM

8

Bedroom in plan view with 12" floor tiles

Revit Building >> Technical Support

Thu, Feb 12, 2009 at 10:39:03 AM

4

Floor - Carpet Tiles

Revit Building >> Tips & Tricks

Thu, Nov 22, 2012 at 2:26:09 PM

2

3D Roof Tiles for temple

Revit Building >> Technical Support

Sat, May 15, 2010 at 6:55:41 AM

9

tiles 3d on the roof

Revit Building >> Technical Support

Fri, Feb 23, 2018 at 10:45:21 PM

4

Site Stats

Members:

2057574

Objects:

23076

Forum Posts:

152250

Job Listings:

3

Sponsored Ads

Home | Forums | Downloads | Gallery | News & Articles | Resources | Jobs | Search | Advertise | About RevitCity.com | Link To Us | Site Map | Member List | Firm List | Contact Us

Copyright 2003-2010 Pierced Media LC, a design company. All Rights Reserved.

Page generation time: 0.6922

Login

User Name:

Password:

Remember Me  

Forgot Password?

Search Forums

Advanced Search

Search Forums

Advanced Search


Clear Highlights


Clear Highlights