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Joined: Thu, Jun 19, 2008
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I saw this article but could not work out how to create the dog leg mullion
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Joined: Thu, Jun 19, 2008
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I forgot I'm using Revit Architecture 2011
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I will be scoring goals soon, I'm in the back line at the moment!
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Joined: Tue, May 22, 2007
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You need to edit the profile in that "GLASS PANEL" with the shape like in your image, then you can apply the mullions.
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Joined: Thu, Jun 19, 2008
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I can change the shape of the panels easy but still do not understand how to make the irregular mullion. They appear to be a pretty rigid animal to me.
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I will be scoring goals soon, I'm in the back line at the moment!
Cheers Dermot
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You really can't do this with the normal CW mullion. Instead, create an in-place family here.
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Joined: Tue, May 22, 2007
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Sorry, WW is right, you will need to create that with "In-Place" family.
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Joined: Thu, Nov 13, 2008
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you can rotate the grid line for a mull, then select add and subtract segments to make the dog leg, but it does not look as pretty as the image you show
but grids can be rotated, for a better result I would agree with Hub
Edited on: Thu, Aug 25, 2011 at 2:00:04 PM
What I failed to notice is that it is a global rotate for all horizontal mulls... but I have done something like this in the past (at least I think I have) hmmm. Either way Hub has the best solution.
Edited on: Thu, Aug 25, 2011 at 2:04:21 PM
I remember what I did, I broke the profile up into many CWs to achieve the look I was after. and it still didn't look too smooth as I remember it, so just rendered it from a distance.
Edited on: Thu, Aug 25, 2011 at 2:07:14 PM
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Quote by: Holtz, Lou
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Thx folks, it seems too complex for me at the moment.
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Pele
It's not complex, if you know how to do a sweep you can do a dogleg mull, just use a mull profile for your sweep profile.
Use the face of your glaze as your work plane and adjust the offset of the mull as needed, if needed.
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Quote by: Holtz, Lou
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