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Forums >> Revit Building >> Technical Support >> Wooden floor render problem - how to change direction of flooring???????

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Wed, Mar 16, 2011 at 9:47:57 PM | Wooden floor render problem - how to change direction of flooring???????

#1

CRB14


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Joined: Fri, Oct 22, 2010
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Hi there - I am trying to render a wooden floor. (See image attached) - what I need to find out is how to rotate the image that is being used to render 90 degrees so that the image runs with the planks of wood, as opposed to across them.

(You can see it run across the planks in my attachment). I've tried to rotate the image by going:

EDIT: Material>Render Appearance>Wood>Image>Edit Image>Transforms>Position and changing the position to 90degrees, but it never changes in the render.

 Any ideas?



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Thu, Mar 17, 2011 at 4:32:11 AM | Wooden floor render problem - how to change direction of flooring???????

#2

chucknlarry


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Hi 

It could look like that you haven't rotated the "bump", thats like a pattern for the surface.


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Thu, Mar 17, 2011 at 3:11:24 PM | Wooden floor render problem - how to change direction of flooring???????

#3

CRB14


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hey i don't have an option for bump - (see attachments to see my options). I can change it's position as I mentioned in the last post, but I've tried this and it continues to render in the same direction.

I can see bump as an option if I select a Default material>Generic etc but I want to use a standard wooden flooring material from the Revit Library.

Any more ideas? Need help to get it done asap - thanks so far!



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Fri, Mar 18, 2011 at 2:42:49 PM | Wooden floor render problem - how to change direction of flooring???????

#4

itsmyalterego


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Joined: Thu, May 28, 2009
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if you assign a material's model pattern, you can select the hatch lines and rotate those, and if affects the render image's rotation as well. To get that parquet look, you'll want to use split face, I think, rather than a series of small individual floors.  

 

This does indeed look like the bump isn't rotated with the image file.  But if you use only one material, and rotate it once placed in your model via hatch lines, you wont have to bother.  


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