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Forums >> Revit Building >> Technical Support >> Render: Avoiding a hollow element when using "Cutout"
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Joined: Thu, Mar 23, 2006
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Hi all, *Revit 2011 question. I'm a long time Revit user and just recently got back into doing some rendering - fantastic improvement over the older Revit rendering engines, btw. Anyway, I'm having a bit of a struggle trying to achieve a particular look using cutout and wondered if there is something I'm missing or maybe there is a work-around? I'm trying to achieve a wooden walkway, made up of 2X's secured together about 1/2" apart to achieve a grate-like walkway (see images for example). The problem is, that when using the cutout option in a material to achieve this look, the entire walkway is hollow. So instead of 2x's being stacked next to each other, I looks more like a 2X ribbon of wood wrapping around an invisible shape. How do I get the cutout to create sides to each cutout? Short of modeling the walkway (I have this style walkway throughout the entire project) Edited on: Wed, Mar 9, 2011 at 9:24:02 AMsorry, having a hard time getting my files uploaded on here for some reason. I'm trying to upload 5 images and all 5 images are listed in the file attachment box, but only one shows up? Edited on: Wed, Mar 9, 2011 at 9:34:33 AM
Edited on: Wed, Mar 9, 2011 at 10:48:14 AM
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Do you have the same "Scale" in "Cut-Outs" and in "Generic" and "Bump"? watch images attached
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hmm, interesting. I'm actually using a different cutout image file from the main image file. They are not the same scale. I will create a new cutout image specifically for this task and make sure the scale it the same. Thanks for the reply!
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I created a new material, set the generic and bump to the same material image and the same scale and I created a cutout image from the same file, but black and white. I found that when I use the material image for the cutout image, the wood looks transparent. In any case, I am still having the same issue. Did you model the 2x4's shown in your image, or is that one solid element with the material applied to it?
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Haveing the same issue...were you able to get this resolved? WITHOUT modeling each piece seperately?? Thanks, B
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Did you get this resolved? I am having the same problem. I am using a black and white image for the cutout and bump. Could that be the issue?
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no, I never did resolve the issue. I moved onto other rendering projects. I did a similar feature in this bathroom scene, but I modeled the wood slats vs. applying a material to achieve the look I was after. I am, however, still curious if it can be done because I'm sure I will revisit problem again in the future.
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Maybe you can try using Reflectivity for the cut out part. I mean when the light hit at 90 degree it transparent. Whe the light hit at other angle it can be opaque. Mabe it can solve part of your problem.
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