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Forums >> Revit Building >> Tips & Tricks >> Creating Realistic Texture For Roof

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Thu, Feb 3, 2011 at 8:33:33 AM | Creating Realistic Texture For Roof

#1

Virtu


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Im having a little bit of problems creating realistic texture/components for a roofing system. Im from the caribbean and we use a variety of roofing structures. Im currently working on a house that requires a bermuda roof. Is there anyway i can create this type of roof material without having to simply place an image?

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Thu, Feb 3, 2011 at 11:06:52 AM | Creating Realistic Texture For Roof

#2

pchan


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I would use in-place family to create the roof OR do it as a conceptual mass with parameters built-in and load it to the project, then use create roof from mass family

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Thu, Apr 28, 2011 at 2:05:46 PM | Creating Realistic Texture For Roof

#3

OnsiteEng


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Hi Virtu,I am from Bermuda and am trying to create a real Bermudian roof - with the kick (or edge flare) at the base. I've done every method of textures and bump maps to make roofs look reasonable, but would like to know if you managed to make a parametric roof or something that actually represents a physical Bermuda roof (wall sweeps have got me the closest).



Edited on: Thu, Apr 28, 2011 at 2:32:38 PM

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Thu, Apr 28, 2011 at 7:02:23 PM | Creating Realistic Texture For Roof

#4

mbsteve


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This was done in 5 minutes using a sweep



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Fri, Apr 29, 2011 at 7:56:18 AM | Creating Realistic Texture For Roof

#5

OnsiteEng


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Thanks mbsteve: although that works for that specific building shape, what I was looking for is an adjustable profile which can be used on varying wall angles (say 30 or 120 degrees rather than just 90) and varying distances between walls. I'm looking for a way to add multiple Bermuda roofs to separate, different buildings in a model - maybe a curtain panel of roof slates would work?


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Fri, Apr 29, 2011 at 8:27:52 AM | Creating Realistic Texture For Roof

#6

pchan


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OnsiteEng,

You should be able to create a mass family (from a conceptual mass environment) to do what you describe.

then you can load it to the project and using create roof by face.

 

 

 


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Thu, Feb 9, 2012 at 9:55:27 PM | Creating Realistic Texture For Roof

#7

rdeatherage


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Has anyone done this?  I'm a little lost, but I have the same problem.  I would like to model a bermuda roof, but a sweep won't work because it is not a simple roof.  I've never created a conceptual mass family... It seems difficult.  Creating a stepped roof should be easier!

 


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Fri, Feb 10, 2012 at 7:36:52 AM | Creating Realistic Texture For Roof

#8

WWHub


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Many posts here on roof textures modeled or not.  Try these:

http://www.revitcity.com/forums.php?action=viewthread&thread_id=19737

http://www.revitcity.com/forums.php?action=viewthread&thread_id=14074


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Fri, Feb 10, 2012 at 8:56:49 PM | Creating Realistic Texture For Roof

#9

rdeatherage


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I couldn't even get these to work for some reason, I just got a "can't make type" message.  I'm attaching a project file of the roof.

 

 


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Thu, Sep 11, 2014 at 2:34:06 AM | Creating Realistic Texture For Roof

#10

jacobreeva


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Try to conceptualize idea via sweep for the roof with edge flaring.


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Tue, Feb 26, 2019 at 1:37:49 PM | Creating Realistic Texture For Roof

#11

Leeebot


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Use a gutter profile, you will have to create a new one for every roof that varies in span or slope. You will need to cut sections through each roof and give each gutter profile the same exact dimension that you measure on your section. I generally go about 1/32" smaller to avoid issues when trying to miter the gutters (which it will do automatically).



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