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Tue, Jan 25, 2011 at 9:37:10 PM | Hollow metal window units

#1

JErrett


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I've successfully created hollow metal door frames, as well as frames with transoms and sidelites. Now I have an instance where we have a long wall of interior hollow metal framing, similar to attached image with glass infill and a door. It would be great to control the mullions in this system like a curtain system (add/delete mullions, change spacing, etc.), however I have not been able to create a curtain mullion that utilizes a hollow metal frame profile that joins correctly at mullion intersections.

Has anyone successfully acheived this as a curtian wall system with custom mullion proflie? Or should I just model the whole unit as a Window component and accept that I have to create unique types for various widths and mullion configurations?

 Any advice/experiences would be greatly appreciated. 



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Wed, Jan 26, 2011 at 9:12:28 AM | Hollow metal window units

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Bimman


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i do these alot and have no problem, did you try storefront along with trying curtain walls. also if you are not sold on revits default profiles for your mullions, try creating your own profile family to match you hollow metal tubes.

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Wed, Jan 26, 2011 at 10:37:29 AM | Hollow metal window units

#3

JErrett


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Bimman,

Thanks for the quick reply. I'm glad to hear you've successfully done this. Attached is an image of what I get when using a custom hollow metal profile family I've created - the mullions only join to the nearest face of the next mullion leaving a gap the depth of the rabbet. I'm not sure if I'm doing something wrong with my mullion profiles, or something in the wall type setup. I'm using a Curtain Wall family for this. As I understand it, a Storefront is just a Curtainwall family, is it not?

If you have any further advice or could post an example wall family that works for me to analyze, it would be much appreciated.



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Wed, Jan 26, 2011 at 10:47:37 AM | Hollow metal window units

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Bimman


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are you changing the insection type.  if you hover over the intersection points you should get some, i think blue lines that show up,  try selecting them and the appearance of how the mullions die into each other. from you sketch ilooks like you want your verticals to die into your horiz not go thru them. am i right i my observation.

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Wed, Jan 26, 2011 at 10:54:14 AM | Hollow metal window units

#5

Bimman


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ok i think i see what you mean, your center of your mullions are not joining with the other centers of mullions. try my above idea if you have aready not  and see what that does. i was looking at it in a differnt way, what i have done is different from what i see you need to do. if all else fails an in place family would do the trick.

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Wed, Jan 26, 2011 at 12:19:00 PM | Hollow metal window units

#6

WWHub


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I would still do it as a curtain wall and add the stops as an inplace family if I think they needed to be modeled.  Most times you are not close enough to really see thes so we just do them in details.

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Wed, Jan 26, 2011 at 12:29:32 PM | Hollow metal window units

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JErrett


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Bimman: I have tried cycling thru intersections but they all yield the same result, albiet in a different orientation.

WWHub: That is what I thought might be the case, but thought I would ask in case I was missing something obvious.

Thanks.



Edited on: Wed, Jan 26, 2011 at 12:34:12 PM

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Wed, Jan 26, 2011 at 12:36:16 PM | Hollow metal window units

#8

Bimman


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that is a good point hub.  if not close enought o see, makes sense to do a detail view of the area in question.  i am questioned here from time to time on over desiging my families. i tend to do it so i dont have to make so many detail views. but i am learning when it comes to my tiime i may infact be wasting more by doing more than i need. 

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