active
Joined: Tue, Jun 19, 2007
24 Posts No Rating |
So I have a general workflow approach question relating to how we used to work in AutoCAD and the best approach to achieving the same result in Revit. Typically when we used to draw elevations, either exterior or interior, in AutoCAD we would project down from the floor plan for a specific elevation. If we were elevating adjacent walls, we would continue the line of the ground plane and project down next to the original elevation. This allowed us to coordinate heights of ceilings, equipment, mullions, etc. I have been using Revit long enough to know that this is not how Revit works, 3d space, etc. I am not a hold out saying "Autocad was better because..." or "In Autocad, I could just...". I am fully on board with Revit and love the program.That being said, I am trying to find a way to represent information similarly to how we used to coordinate elevations, or sections for that matter. The reasons are many. In Revit, we have had multiple storefront walls come together at a corner where the mullions do not match because one has been adjusted in elevation and the other hasn't. If we had those elevations open and showing at the same level at the same time, that would be less likely to happen. There are other examples, but I think you can get the idea. My basic question is, how, if at all, have others addressed this type of coordination dilemma? I have thought about just placing every elevation on a sheet and aligning the levels, but that would require duplicating every elevation. Are there any suggestions out there? Is there an easy solution that I haven't thought of? Any help is appreciated.
|
site moderator|||
Joined: Tue, May 16, 2006
13079 Posts
![3.5 Stars: 391 Votes](/images/stars_3.5.gif) |
No delema's here. You write :"..where the mullions do not match because one has been adjusted in elevation and the other hasn't. .." - You obviously mean horizontal mullions. This is a good place to use a horizontal reference plane(s) ... temporary of course. But you should also be able to see the mullions of the cornered SF by temporarily hiding your corner mullions.
|