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Joined: Mon, Sep 14, 2009
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Hi there- I'm going to be doing a bit of work in 3DS max studio creating a walkthrough of an office building. Included I need to have the cubicles, doors, people, etc. Essentially the space must be filled to look like a real office. My question is such: Should I place families of all these objects within the Revit file, and then transfer all of it into 3ds max, or would it be easier/simpler to add these things in 3dS Max? Cheers, K.
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Joined: Mon, Sep 14, 2009
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This is moving from Revit 11 to 3DS 11
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Joined: Thu, Oct 21, 2010
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If you do not need the people, furnature, etc for some type of CD set or furniture layout or something similar to that I would say do it in 3DS. It will be much quciker, less likely to bog down the Revit model, and will turn better rendering results.
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Joined: Mon, Jul 13, 2009
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Both. Do the modelling in revit, its more accurate and easy to change (profiles, rails, floors, walls, custom windows, etc). In 3dmax only do the render stuff, like rendering stills, adding 3dpeople and cars, adding trees, etc. Check the Autodesk help page to link the model from revit (you can export a fbx, then replacing it when you make changes to geometry, and saving the materials you already apply to your model in max)
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Joined: Thu, Oct 21, 2010
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I agree and disagree with nasty. If you are needing to put an item on a drawing set absolutly do it in Revit, hands down. As he said it is easy to manipulate and doing things like windows and such. But if you have no need for it in your set, I would think it would be much better to do it in 3DS... I agree that it needs to be done in both, but for things not in drawing sets 3DS Max's elements are just as easy to manipulate and accuracy really does not matter much.
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