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Forums >> Revit Building >> Technical Support >> DWG triangles to 4 sided polygons

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Tue, Aug 10, 2010 at 5:42:36 PM | DWG triangles to 4 sided polygons

#1

archimator


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I am having a bit of a problem with a model I'm bringing in from 3DS max.  After I get the model into conceptual mass space, I notice the geometry has all become triangulated (I know max if fond of triangles).

Later, when I bring the mass into project space to apply walls to the faces, I am only able to use the triangles as the faces.  Is there any simple way to make these faces four sided (so the walls I later apply will be rectangles)? 

 

I made a quick example image of my problem (the actual mesh is very complicated and hard to look at on the screen)



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Wed, Aug 11, 2010 at 11:55:20 AM | DWG triangles to 4 sided polygons

#2

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basic geometry 3 points define a plan four do not necessarily define a plane they must be co-planar and if not then the surface must be warped which is more complicated but not impossible.

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Wed, Aug 11, 2010 at 3:03:26 PM | DWG triangles to 4 sided polygons

#3

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The situation in the given scenario does have planes set by 4 points.  Each of the individual objects in has two triangular planes that are aligned on the X and Y axis, thus making a 4-sided polygon (with an edge down the middle).

 

Ultimately, I need to apply walls to the faces and these walls need to be defined 4 points and not 3.


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Wed, Aug 11, 2010 at 3:50:07 PM | DWG triangles to 4 sided polygons

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next time model it on revit... use max for rendering (stills or videos) only. The geometry you want to make (im guessing) is possible with conceptual mass and adaptive component. And as mbsteve says, sometimes you just can`t rid of triangles. By example, in a hexagonal panel, you must add some pentagonal to achieve those curve shapes.

 like this one http://inhabitat.com/wp-content/uploads/ptwwatercube.jpg

 You can get more info seeking watercube+algorithm

And a link that you must see http://buildz.blogspot.com/



Edited on: Wed, Aug 11, 2010 at 3:55:10 PM

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Thu, Aug 12, 2010 at 2:48:49 AM | DWG triangles to 4 sided polygons

#5

xzavoral


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This is basic problem of importing since some formats dont cooperate with others. Than the importing must go through some changes and since 3 points define it, the process mostly takes this way to solve importing.

Modeling in 3Ds MAX is suppposed for rendering or animation, soif you want to draw some shapes for modeling BIM, you should do that in software that is meant for it, like Revit / AutoCAD / Sketchup and so on...


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Sat, Aug 14, 2010 at 12:18:19 AM | DWG triangles to 4 sided polygons

#6

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The model was given to me by another source.  It was originally modeled in Maya (which I don't have), so I used Max as a way to translate the mesh and clean up the geometry (some points were a bit off).

I haven't tried to take the mesh over to CAD yet, however... maybe I can clean it up some there and get thing working properly.

I had just hoped there was a way I could do it inside Revit so there would be less movement of the geometry.


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