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Forums >> Revit Building >> Technical Support >> Rendering A Brick Soldier Course
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Joined: Tue, Jul 12, 2005
14 Posts No Rating |
I am trying to render a brick soldier course using a stock soldier texture and I keep getting a mortar joint right in the center of the soldiers. I assume that revit maps the materials based on some type of coordinate system and my soldier is placed above an origin line.
Does anyone know of a way to adjust the material (texture) to show up on the brick in the right place when rendering?
Any suggestion are greatly appreciated..
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Joined: Mon, Jan 12, 2004
2889 Posts
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It usually takes some trial and error, you have to edit the accurender material's x, y, and z offsets for the tile in order to match it with the revit hatch... Unfortunately they are not connected.
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Joined: Tue, Jul 12, 2005
14 Posts No Rating |
So if I modify the accurender texture to fix one window, then it may mess up another one am I right? So to be perfect I'd have to create a new material for each soldier? Would creating each individual brick and leaving space for mortar and then modelling the mortar as a separate mass behind the bricks be a better way to go to avoid all the trial and error? Or does someone else know of a more efficient way of rendering soldiers and rowlocks? Brick trim seams to be such an important part of elevations I would have thought that there would be an easier way of rendering them....
Any thoughts?........
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Joined: Mon, Jan 12, 2004
2889 Posts
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Are the soldier course part of the windows? As if they are part of the same family they will all have the same base point and as such you would only have to it once. The only time where it would be a good solution to model the brick soldier course would be in an arch where it can't be achieved appropriately with and accurender map.
Basically accurender seems to render from the base point of the solid (wherever that may be). If there was a need to drag your hatch pattern for the material to align it with an edge then there is a good chance that that surface will require its own mapping.
Its in these cases that a small region raytrace on the area in question can save some time waiting for renders to happen to find out that they are not appropriately aligned. Something occurs on ceiling grids.
HTH.
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