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Forums >> Revit Building >> Technical Support >> modelling interior nightclub
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Joined: Fri, Sep 2, 2005
1 Posts
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Hey everyone!
I'm currently in the process of modelling the interior of a nightclub for a school project, and was wondering if anyone knows how to soften the lighting when rendering, and also if posible, form colored lighting.
Any help will be greatly appreciated.
Oh, by the way, if anyone has or knows where i can get any glass bottles or families to put behind the bar, that would be a great help also.
Thanks
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Joined: Tue, Feb 15, 2005
90 Posts No Rating |
For block's you try http://www.accustudio.com/ and http://www.3dcafe.com/asp/meshes.asp, they have a lot free dxf block's
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Joined: Fri, Jan 28, 2005
117 Posts
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Thanks for that Xane,
When i use images to apply in render they all come out in squares and do not give aperfect finish as the acurender does,
can you advise as to make these jpegs suitable for render scenes?
Thanks
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Joined: Tue, Feb 15, 2005
90 Posts No Rating |
I have a little problem to understand you (my english is 'I tarzan you Jean', what is the problem, can you send some jpg of your render to see.
Did you apply like tile material or like 'decal' element ?
Post edited on 2005-09-05 12:57:35
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Joined: Fri, Jan 28, 2005
117 Posts
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all my jpegs that i attach to the render scene have a tiled affect and not a true surface
see attached jpeg,
any suggestions as to how to do this
Thanks
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Joined: Tue, Feb 15, 2005
90 Posts No Rating |
That tile is to small so is not possible to recognize material. First make tile bigger. Edit material, go on map tab, select image and then edit. Now input new size, and depends of your material if it is rough stone set bump to + or -. Go back to main page and set 'reflective finish' and may be highlight if your material is polish granit, try some values.
First of all you must have good tile map or your wall will look on 'carpet', try to find real tile map not use ordinary map for tile.
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