Forums >> Revit Building >> Technical Support >> Use Pat Files
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Joined: Wed, Dec 3, 2008
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How do you make, for instance, a ceramic tile wall, using autocad pat files? I have been trying to use the Decal command in Revit Arch 2009 but it only reads image files. Is there a way to either use the pattern files to raise the texture of the pattern or convert a pat file to a bmp or jpg?
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Joined: Mon, Aug 25, 2008
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Do you have an image or an example of what it is your trying to make? Most of the pattern files are for the benefit of a 2D representations, whereas you have "texture" files for the rendering. There are tons of tutorials on texture files and the modification and creation thereof.
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Maybe that's the problem. The pat files were left over from Autocads hatches. What is the extention of the texture files?
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Joined: Mon, Aug 25, 2008
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just standard image files... you can use photoshop to modify and create texture files. in fact, photoshop and image modification sites will have the best resources for texture maps. go to your materials settings ( i think under "Tools"... sorry i use 2010 version ) and explore the rendering texture files on the right of a material... let's a tile. this may help give you some ideas.
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Joined: Fri, Sep 7, 2007
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" How do you make, for instance, a ceramic tile wall, using autocad pat files?......". I don't really know if you want to create one or you already have it, but in anyway I think you should read your HELP for this....
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Do you want a hatch pattern for 2d drawings or shaded 3d views or a texture for rendered images? If it's the former, you can create simple patterns, such as rectangular tiles easily in Fill Patterns, or more complicated ones by defining them in the pat file as suggested by Erland. The attached PDF gives a better explanation on how to define these (I created this to remind myself as it can be a bit complicated). Alternatively, you can import AutoCAD hatches. If its a texture for rendering, you can also create this from an AutoCAD hatch (or any) by just doing a screenshot of the pattern and saving it as a JPG. You can then use that as a bump map, or change the colour in Photoshop to create the pattern for the tiles and have a tile map and bump map. There are loads that ship with Revit, so you might be able to just use those. If you have a photo of the tiles you can also create a map from that, by cropping and adjusting the perspective in Photoshop. There are many options, but you should be able to create any map that you require
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Joined: Wed, Dec 3, 2008
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I did some reading and experimenting. I used decal to put the Obama Family on the TV and the attached cliffstone to the wall. Then I used split face and paint to add cherry wood & the wood planks design to the floor. The cliffstone decal and the wood planks didn't come out when I rendered. Help anyone?
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Joined: Tue, May 22, 2007
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Why you use "Decals" to put "materials" in the wall or floor??? I don't get it, you can apply that material "Cliffstone" to the "layer" of the wall.... and the wood planks design to the floor (material also, NOT decal)....
Edited on: Mon, Aug 31, 2009 at 1:07:00 PM
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Where to I find/ use the "layer" of the wall?
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Joined: Tue, May 22, 2007
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This is a "Layer".... pick in the wall and go to the properties, Edit/new.... check the help menu how you can create a wall with several layers/functions....
Edited on: Mon, Aug 31, 2009 at 1:21:59 PM
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Looking up layers in the help menu got me lost in learning new language and terms. However I think I got it on the walls. Still working on isolating one room on the floor.
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Click on your wall and check element properties, EDIT/NEW, edit structure and then in the Edit Assembly change or assign material/s to your wall finish (interior and exterior). Same procedure with your floor finish. Hope this helps.
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