Forums >> General Discussion >> Revit Project Management >> order of design
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Joined: Mon, Jun 22, 2009
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Hi guys, I was just wondering if you could tell me the order of design in revit. How I see it you: 1. open your default template 2. create a building pad 3. start the massing steps on it is there any more to this? im kind of confussed as to how you start making walls etc and my tutorials are vague in their explandation. cheers
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Joined: Mon, Jun 22, 2009
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and whats the difference between massing and adding walls etc, which is done first?
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Joined: Thu, Sep 13, 2007
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massing is really for more complex forms. if you simply need vertical walls, simply draw your walls in plan or 3d; whichever is more convenient. if you require a wall structure that is highly unconventional, then massing is the way to go.
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Joined: Mon, Jun 22, 2009
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ok thanks, it seems revit is good for orthogonal shapes but what about curved shapes, is this where nurbs comes into it?
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Joined: Tue, May 22, 2007
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" it seems revit is good for orthogonal shapes but what about curved shapes, is this where nurbs comes into it?"Like what?? you can draw your walls in curve, non-ortogonal and so one, put an example...
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Joined: Mon, Jun 22, 2009
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I am just making an observation on what I have seen, but I mean more like curves on two axis kind of like this: http://www.transport.vic.gov.au/doi/doielect.nsf/2a6bd98dee287482ca256915001cff0c/3a0a9961608772d6ca25735100802cc0/$FILE/SouthernCrossStation-3791.jpg
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Joined: Tue, May 22, 2007
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By your image i don't know if you want that kind of columns, or the curtain walls or the roof???
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I Hope and I Wish to LEARN more, and more, and more.... REVIT |
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Joined: Mon, Jun 22, 2009
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im refering to the rood, how it curves on both axis.
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Joined: Tue, May 22, 2007
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using the mass tool you can create all kind of shapes....
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I Hope and I Wish to LEARN more, and more, and more.... REVIT |
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Joined: Mon, Jun 22, 2009
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I was also reading in the mastering archi book that other programs such as max could be used to make the more complex shapes through nurbs and then import them in? also do you do your rendering in max? i have read it produces higher qualtity results.
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