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Joined: Mon, Mar 2, 2009
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I have a problem in Revit Architecture. I am designing a floor for a room with a big tile design in the middle. I set the floor to a finish and put an image file in for it. The image is a big panther, however, every time I render the image the panther is not centered. Instead of one large centered panther, 4 pieces of one show up, off center. I have done everything I can think of, can someone please help?
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Joined: Tue, May 16, 2006
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It looks like you used this as a finish material instead of a decal and the pattern start is in the middle of your space. I'm not sure how you can control this. But if you place this pattern as a decal on the floor, it should work.
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![Typhoon Avatar](user_avatar/34560.jpg)
Joined: Tue, May 22, 2007
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You must adjust the values of the image....
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I Hope and I Wish to LEARN more, and more, and more.... REVIT |
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Joined: Tue, May 16, 2006
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Typhoon - I think the size is OK ... just the repeat location.... seems to be centered on his space rather than one corner.
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![Typhoon Avatar](user_avatar/34560.jpg)
Joined: Tue, May 22, 2007
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Hummm, what about "Split Face" that floor in the place you want and Use the "Paint" tool with that "texture"????
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I Hope and I Wish to LEARN more, and more, and more.... REVIT |
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Joined: Tue, May 16, 2006
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Typhoon - I think he has to somehow control his pattern origin. I have not done that enough to know how. That's why I suggested just pasting it as a decal on the floor
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![Typhoon Avatar](user_avatar/34560.jpg)
Joined: Tue, May 22, 2007
5921 Posts
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WWhub, yeah, the decal works fine, i know that, but if he don't want to use that what he can do is "Crop" the image with the right measure in a external software (photoshop) then use that system (split-paint) and adjust the values to fix the "right" image in the "split Face".... and in this way the image appears in the center.....
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I Hope and I Wish to LEARN more, and more, and more.... REVIT |
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![hjacobs Avatar](user_avatar/2.jpg)
Joined: Sun, Jan 19, 2003
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what you really want to do is use the texture alignment tool in the material rendering settings to align it to the shaded view surface pattern:
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Hiroshi Jacobs
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