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Forums >> Revit Systems >> Technical Support >> Moving/relocating connected systems
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Joined: Mon, Mar 27, 2006
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When i want to select connected mech. equip, pipes, ducts, etc. and move everything together a few feet in one direction, Revit will not agree to the move. There are a couple of reasons, one being that face based or hosted objects can only move around on the associated plane. If the direction I want to move is counter to the plane, unconstraining the object does not solve the problem. Question: Is there a better way to relocate connected systems without: (1)disconnecting everything, (2) moving small portions at a time in order to find the culprit, then having to re-model that component after everythign else is moved,(3) suffering the loss of components that can't be moved, (4) unhosting components, moving hosts, then re-hosting, etc? It is frustrating to be 95% complete on a project, only to get a minor change from the architect that causes me an hour or more of work, when it should only take a couple minutes.
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Joined: Mon, Dec 10, 2007
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If you are talking about moving a wall hosted object in a direction perpendicular to the wall, I don't see how you can, since this would disrupt the integrity of the model. You would need to rehost those individually. If the Architect has moved the wall by replacing the wall with a new wall, and now you have to move and rehost your objects, then you need to have a serious talk with the architect about NOT deleting host objects unless it is being deleted without replacement. If he simply moves the wall, the hosted objects such as wall outlets should move automatically.
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The situation is a bit different than what you're describing, although we have certainly experienced the frustration of the Arch deleting our hosts and re-creating them. They know better than to do that now... It's like this: The arch moves a wall or a room. By consequece, we have to move mech equip, pipes, ducts, etc. to miss the wall. Since everything is connected, some things hosted and constrained to specific dimensions, and all is modeled in three dimensions... some objects can only move in certain directions. How do we accomplish this without undoing and redoing hours of work?
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Unfortunately, we haven't found a way to do it "quickly". Certainly not as easy as the Architects can move a wall. But coordination-wise, I think it is still faster than doing it in 2D, where you have to update floor plans, elevations, enlarged plans, sections, etc.
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True that. Thanks. If anyone figures out a "best practices" for this kind of situation, please share.
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We actually was experimenting with the possibly of adding a design option to our building today. As part of the experiment, we deleted a wall and shifted another wall in to take its place. In essence, we shortened the building. After saving the architectural changes, we proceeded to the MEP model which linked in the architectural model and tried to make adjustments there. Initially, it appeared that because we had MEP objects hosted to the walls with varying face direction, it was impossible to move everything at once. That is, until we clicked the Disjoin checkbox and presto, all the MEP objects were free to move about and if moved into a position on a new wall, automatically rehosted to that new wall.
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