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Forums >> Revit Building >> Technical Support >> 3ds Max .fbx and UVW issues

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Wed, Sep 3, 2008 at 10:43:35 AM | 3ds Max .fbx and UVW issues

#1

ChopperDave


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Joined: Tue, Jul 15, 2008
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I'm having a problem with my texture scale in Max 2009 when I export an fbx file from Revit 2009. The texture is always twelve times larger than it should be with real-world scale turned on. The materials work fine if I export it as a dwg and file link it in, but then the textures don't rotate with the object. I could have a wall at 45 degrees and the bricks would be stretched out.

Reapplying textures after an update to the model isn't a problem as we have a script for that. I just need a fix for the scale or the rotation issues.

Thanks in advance.


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Wed, Sep 3, 2008 at 10:49:37 AM | 3ds Max .fbx and UVW issues

#2

alabaster2513


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Joined: Tue, Jan 16, 2007
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Sounds like you need to change the units scale of the revit import settings in Max when you initially import the FBX.


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Wed, Sep 3, 2008 at 11:02:09 AM | 3ds Max .fbx and UVW issues

#3

ChopperDave


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Joined: Tue, Jul 15, 2008
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Got it, thanks for the point in the right direction.

I had to change the scale in the System Units Setup in max to match the scale of the fbx file. I could swear I tried that yesterday but I guess not. Not sure if you can change the scale of the fbx file but this looks like it's going to work.


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