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Forums >> Revit Building >> Technical Support >> please-help with glass render and metal elevation look- desparate:(
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Joined: Mon, Feb 18, 2008
3 Posts No Rating |
hi everyone i am struggling for few days to get a transparent look for glass walls (are blue and "dead" for now) and some nice hiteck texture for side walls i need your help on this-changed all posiible glass defenitions-nothing works out-what do i do wrong?.. it is very urgent(for tomorrow) attached -what i got for now, not what i want at all... how do i get transparency and "live" look?? big thanks.
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Joined: Tue, May 16, 2006
13079 Posts
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You need some fundamental knowledge that you do not yet have. I suggest you look at some of thes tutorials. http://www.caddigest.com/subjects/revit/tutorials.htm For now ... you need to understand materials. For each material you have the following settings. NOTE What I have bolded! - Name. Specifies a descriptive name for the material style.
- Color. Specifies color. Color only displays when you view a model in the Shading or Shading with Edges materials graphics style.
- Transparency. Specifies the degree of transparency between 0 and 100, with 100 being fully transparent.
- Glow. Produces a glowing effect in shaded views.
- Smoothness. Specifies smoothness for a component; values are between 0 and 100, with 100 being the smoothest.
- Shininess. Specifies shininess for a component; values are between 0 and 128, with 128 having the most shine.
- Texture. Specifies the AccuRender material used for raytracing.
- Patterns. Sets the pattern for surface and cut patterns. Model and drafting patterns are available for surface patterns; drafting patterns are available for cut patterns. For information about defining model and drafting patterns, see Fill Patterns.
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