Forums >> Revit Building >> Technical Support >> molding onto curved ceiling
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Joined: Mon, Jan 17, 2011
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I've created arches by modeling-in-place a solid extrusion for an archway. Now I need to apply molding on the ceiling face, & am attempting different ways to go about it, but nothing has worked. I've got the molding on the side walls, but lose them when attempting to do the same to the ceiling while working in 3D. I've attached a picture. Anyone out there with helpful hints? Susan
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Joined: Mon, Jan 17, 2011
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whoops... using R2011
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Susan, Like i mentioned on other thread, i think the effective way is to model an in-place molding (although I would tackle it by using a loaded family, in this case, you only have to do it once) The key is to set up a workplane first before you start to model the in-place molding under the curve ceiling
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I think that is my problem.... The work plane. I guess I forgot how to make a curved one!
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Nope. Can't seem to get a reference plane to curve.... Any hints here?
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I don't mean to create curve reference plane, I meant to say to set up a ref plane adjacent to the curve ceiling and use it as a work plane. I am kind of tied up now but will likely to upload something later on. Philip
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Can't you just create a profile family, use model in-place, use sweep, and use pick lines, and use pick 3D lines? I did it in one of my project recently when I had a curve wall going up to a curved roof.
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Thank you both! I think that I was over-thinking this... and adding in an extra step. What you described is likely what I've already done, I'm just trying to complicate my work experience! Ta! S.
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I don't mean to create curve reference plane, I meant to say to set up a ref plane adjacent to the curve ceiling and use it as a work plane. I am kind of tied up now but will likely to upload something later on. Philip
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Nope. Can't make it work. I can't pick the 3D face (which is curved). Setting the sweep path along the reference plane which is parallel to my curved surface doesn't work either. There must be another option?
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Did you mean this is what you want to do? You have to do it as a separate piece, the hozs are done by sweep picking 3D edge. and then vertical can be either extrusion/sweep and use join geometry afterward HTH Philip
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That's EXACTLY what I'm after... wow. Thank you SO MUCH.... I ought to be able to figure it out now. You're a god-send! Susan
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You are welcome
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Okay, well.... I spoke too soon. I want to get the vertical bits 2" from the ends. I've got the horizontals in, the verticals in, but can't get them to join geometry. I bet it has something to do with my vertical placements? If they don't all line up perfectly on the curve, they won't join? (I really like to know the reason something does/doesn't work, so that I can figure these things out eventually! Is there a good book about these intricate little tricks????)
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You are correct. IN your case, I'd say it takes a bit of trial and error to make sure the hoz and vert lined on the same plane (think of it in reality of how the molding would be done) and you should be able to join them together. lots of time, think of what you are modeling related to how it will be constructed in real life, then try to use the same concept to apply to your model and it will work. Philip
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