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Forums >> Revit Building >> Technical Support >> 2D (?) Terracota Tiled Roof
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Joined: Wed, Apr 6, 2011
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Hi, all! I've been trying to find a consistent way of modelling tiled roofs for some days, without success. There's the 3D way, with sloped glazings or adaptive families, which work ok most of the time, but the result is a very large and heavy model/file. Not practical for the huge rood areas I work with all the time. I have even tried modelling my own 3D French roof tile from scratch and built my own adaptive family, but results were not good enough (attached image with result [not a project, just some geometry I put together for a quick simulation]). As you can see the "cutting" doesn't work very well and the model is frustrating to work with. It gets particularly frustrating with this kind of tiles because of how they are connected to each other... ![Bang Head](http://www.revitforum.org/images/smilies/custom/banghead.gif)
(see attached image)
Which is why I'm trying to find a "2D" way of doing it. I've tried using Revit's roof tool to simulate the tiles above the wooden stucture (sloped glazing), but the sections of roofs made this way are absolutely horrible (a 'slab' on top of a wooden structure) and the views are not good either, considering the problems Revit has with fill patterns (rotating in perspectives; would need different versions of the material/pattern so I could the the proper rotation on plans; etc) Has anyone that works with these kind of roofs found a way to tackle this? My next plan is trying to use detail components added in the views (a component for the sectioned tile [side view], another for the top view, another for the front view) but that doesn't solve the 3D/rendering problem (I'd probably need a separate roof with a texture for that exclusively? hidden in the sections/views) and also adds a significant amount of work to get the drawings done. Any ideas!? ![Confused](http://www.revitforum.org/images/smilies/custom/confused.gif)
Edited on: Mon, Mar 21, 2016 at 3:34:57 PM
Edited on: Mon, Mar 21, 2016 at 3:35:23 PM
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Typhoon and others have had excellant posts on the best wy to do this. Start with this thread.
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Joined: Wed, Apr 6, 2011
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Thanks for the reply, WWHub.From what I could read on the linked thread they were talking about 3D tiles or textured planes, and although they are great ideas, they don't solve the problems with the way the roof is displayed when making the technical drawings. I'll concede that the 3D solution does solve this, but as I said in my original post, it is not practical with large models or with all types of roof tiles (I could only make the french tiles using adaptive families with a roboid pattern).
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